guardiansverse: (Default)
[personal profile] guardiansverse posting in [community profile] memeoriginals
This is a post to talk general worldbuilding, either by posting questions/musings about your own world, by presenting questions/prompts for other authors to comment on, or for general discussion of worldbuilding as an exercise.

1. Discussion below in thread format. Anonymous comments welcome.
2. If you are talking about something currently being posted to FFA, please clearly mark for any possible spoilers!
3. Please don't post plot or character questions here: take it to the Plotting and Brainstorming Post. Similarly we have a Concrit Post for writing you want constructive comments on.
4. Keep in mind authors' preferences as expressed in our introduction post.
5. FFA by-rules apply: don't be an asshole.

Date: 2019-04-07 04:50 pm (UTC)
sigridharem: (Default)
From: [personal profile] sigridharem
A general question: when reading, do you prefer a world that's established clearly very early on in the story or to find out through dialogue and details gradually how the world works?

Date: 2019-04-07 05:44 pm (UTC)
sombregods: (Default)
From: [personal profile] sombregods
I guess it depends on execution! But I think I tend to prefer finding hints and drawing my own conclusions over being told everything outright. Prologues that info-dump are pretty boring 90% of the time.

Then again, there are some genres where giving a lot of info right off the bat feels more natural (I'm thinking, say, Emma Wodehouse's introduction; but even then you slowly discover more as the story progresses). And sometimes an author establishes some sort of meaningful world order early on, and then subverts it or breaks it later in the story — or makes it slowly more and more obvious that this initial understanding of the universe is hiding something darker or more insiduous. So that's fun.

Date: 2019-04-08 03:01 pm (UTC)
sigridharem: (Default)
From: [personal profile] sigridharem
Yeah, I think infodumps can be overwhelming and unless particularly interesting aren't likely to grab most readers. But on the other hand, if a world is especially unusual it can be confusing to jump in too abruptly. And I do like it when a writer establishes say, a fact in one character's point of view and they goes on to challenge this fact in the narrative.

Date: 2019-04-07 06:54 pm (UTC)
anona: (Default)
From: [personal profile] anona
Generally the latter, but I don’t mind the former if it’s done in a non-awkward way. An explanation in the style of a Star Wars opening crawl would be awkward, whereas a character thinking about important aspects of their world as they sit on the spaceship taking them to their new home (or whatever) is less so.

Date: 2019-04-08 03:03 pm (UTC)
sigridharem: (Default)
From: [personal profile] sigridharem
Definitely! I also think you can go too far in the other direction, where if you don't establish certain facts early enough adding them in late in the game might be jarring to the reader who'd come to expect something else.

Date: 2019-04-07 10:09 pm (UTC)
summerstars: (Default)
From: [personal profile] summerstars
The latter is more fun, but, I feel, if the setting/set-up is different from what I, as a reader, would expect, or something new, I'd probably like enough worldbuilding early on, if it can be done smoothly, that it gives me a good idea of what the setting even is and how it works.

It doesn't need to be everything, or even most of it, but too little will also leave me confused and frustrated instead of eagerly waiting to see what else will be uncovered (when it comes to worldbuilding, anyway).

Date: 2019-04-08 03:06 pm (UTC)
sigridharem: (Default)
From: [personal profile] sigridharem
Oh yes, I've definitely bounced off books where I just felt like I was missing vital information in the first couple chapters. I think I slightly prefer information overload to that, because at least I can skim through an infodump and come back to it later if necessary.

(I say this but honestly my worldbuilding process can best be described as 'establish characters, figure out what world they're in eventually')

Date: 2019-04-08 06:07 pm (UTC)
summerstars: (Default)
From: [personal profile] summerstars
Yeah, definitely, that'd be my preference too, even if it's clunky.

haha, I have a tendency to go ham with worldbuilding - I have one original world where it's basically all worldbuilding and I think it'd be awkward to actually write anything in it, so... the wordlbuilding alone is the point for me there.

For the catpeople thing, I do have some stuff figured out, but far less than I usually do, honestly! And then I was stuck like... how much do I shove in early, people don't think/talk about random facts just at the drop of a hat... So you're left with introducing worldbuilding in a dribble, as a writer, and hope it's enough for the reader.

Date: 2019-04-08 06:17 pm (UTC)
summerstars: (Default)
From: [personal profile] summerstars
This is always my worry as well. (It was even a concern when I just had to introduce Juri first because saying "catpeople" gives a general idea, sure, but I also added my own twist and then Juri isn't even a full one!) I think you can still have some of the same... boost? you get when writing fanfic if you choose to use a well-structured AU idea for your origfic - like, A/B/O. It's got rules, and if, at least, you're posting on AO3, your readers are going to know them.

But when you're just working with "fantasy" or "sci-fi" or whatever and have to build from the ground up, where fanfic lends its characters and as much of the world scaffolding as the writer wants, that definitely makes things harder writing origfic.

Date: 2019-04-08 04:14 pm (UTC)
myid_letmeshowittoyou: (Default)
From: [personal profile] myid_letmeshowittoyou
I prefer to find out gradually, but I prefer an infodump to being left wondering what's going on. It's a balance, I guess.

Keeping track of worldbuilding

Date: 2019-05-05 02:30 pm (UTC)
From: (Anonymous)
I'm curious what tools you use to keep track of your worldbuilding! One big document/notebook of notes? Separate documents/notebooks per topic (religion, politics, food, etc)? A private wiki?

Re: Keeping track of worldbuilding

Date: 2019-05-06 07:44 pm (UTC)
anona: (Default)
From: [personal profile] anona
One big - well, medium-sized - document plus whatever’s in my head. I’m particular about ages and family trees making sense. The rest, I’m less clear on or make up as I write. The origfic discussion threads on meme have been great for making me put more worldbuilding elements in writing.

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